This practical workshop aims at sharing ideas of how images and videos that language teachers often use in the classroom can be used to trigger deeper learning. Presenters will start the session by telling a story based on images to expand on how the brain works, and what it needs to turn information into knowledge. […]
Gamification is the use of game-elements in EFL teaching. The different elements are used in order to teach in a more enjoyable way where the aforementioned elements are familiar to young students.
It’s not secret that English is all around us, but how can we bring it into the classroom? This talk will provide strategies for motivating students as well as making them more independent learners and fostering critical thinking skills by using student-generated images of their own Linguistic Landscapes.